Apr 07, 2009, 10:36 PM // 22:36
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#1
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Krytan Explorer
Join Date: Aug 2007
Location: London, UK
Profession: W/
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neutral ab maps
hi i have noticed when i goto ab the map helps one of the teams by quite a big margin for example grenz frontier on kuzrick side basically gives kuzrick 2 free areas and im thinking thats not really fair on luxons so why not maps were its just fighting.
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Apr 07, 2009, 11:08 PM // 23:08
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#2
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Frost Gate Guardian
Join Date: Jan 2009
Guild: The great inferno [Burn]
Profession: W/Mo
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It happens on both sides - The map will either be in kurzick land (Harder on the Luxons) or luxon land (Harder on the Kurzicks). There is a neutral map - Saltspray beach.
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Apr 07, 2009, 11:12 PM // 23:12
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#3
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Academy Page
Join Date: Jul 2006
Location: NW Arkansas
Guild: Players And Their Handbooks
Profession: E/Mo
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AB is set up so that which ever side has lost ground has the advantage, with a midpoint in which both sides start out equal. You have five maps in AB and depending on how the line is drawn we battle in one of those five maps.
Deep Kurzick - Kurzick - Neutral - Luxon - Deep Luxon
Deep Kurzick/Luxon (The Ancestral Lands/Kaanai Canyon) gives the defenders a respective advantage over the attacking force, same is true with Kurzick/Luxon (Grenz Frontier/Etnaran Keys) though the advantage is not as large. The neutral ground (Etnaran Keys) gives neither side an advantage. The system works as intended and allows the defending side a greater chance of winning so that the line can swing towards their opponent's side of the map.
I would suggest reading this page of the Guild Wars wiki.
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Apr 07, 2009, 11:27 PM // 23:27
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#4
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Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
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Quote:
Originally Posted by SigurdTheBalmung
AB is set up so that which ever side has lost ground has the advantage, with a midpoint in which both sides start out equal. You have five maps in AB and depending on how the line is drawn we battle in one of those five maps.
Deep Kurzick - Kurzick - Neutral - Luxon - Deep Luxon
Deep Kurzick/Luxon (The Ancestral Lands/Kaanai Canyon) gives the defenders a respective advantage over the attacking force, same is true with Kurzick/Luxon (Grenz Frontier/Etnaran Keys) though the advantage is not as large. The neutral ground (Etnaran Keys) gives neither side an advantage. The system works as intended and allows the defending side a greater chance of winning so that the line can swing towards their opponent's side of the map.
I would suggest reading this page of the Guild Wars wiki.
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This, nice explination
Although i find 70% o' the time kurz loose no matter the soil. I am kurz and play it only for funsies, although its not fun when you loose about 10 times in a row.
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Apr 07, 2009, 11:31 PM // 23:31
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#5
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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the neutral map is saltspray beach, not etnaran keys.
btw, someone has taken the trouble of keeping track of the map data and... the most common map by far is: grenz frontier. what does it say? well, given how maps are decided, i guess luxons really ARE better than kurzicks :S
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Apr 07, 2009, 11:58 PM // 23:58
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#6
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
Originally Posted by lewis91
Although i find 70% o' the time kurz loose no matter the soil. I am kurz and play it only for funsies, although its not fun when you loose about 10 times in a row.
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Agreed with the latter. Can't say anything about the former, but so far all endeavours to take a look at the map stats show that Kurz teams fail hard in AB. (Much to my frustration.)
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Apr 08, 2009, 12:39 AM // 00:39
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#7
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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Quote:
Originally Posted by chris1234565
hi i have noticed when i goto ab the map helps one of the teams by quite a big margin for example grenz frontier on kuzrick side basically gives kuzrick 2 free areas and im thinking thats not really fair on luxons so why not maps were its just fighting.
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the kurzicks are on the map that helps them because they have been losing hardcore. it is to give kurzicks a better chance to win instead of being steam-rolled ALL the time which is what would happen if the maps were neutral all the time. the maps adjust in favor of one faction or another based on which faction is winning the most.
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Apr 08, 2009, 02:38 AM // 02:38
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#8
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Kurzick are just more popular (always have been, undeniable fact if you just look at numbers in districts). As such, many of the people who play Luxon are more "hard-core" types of gamers as opposed to the causal fans who just follow the crowd.
Plus, being the smaller side means maps will load up faster for you (as you have less people in the queue) which means Luxons, over the long term, will get more play time and therefore experience in AB maps/mechanics/strategies.
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Apr 08, 2009, 07:17 AM // 07:17
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#9
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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If you wabt to win I suggest you get a real team not just a PUG. 1 team that sticks together can make a diffrence.
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Apr 08, 2009, 11:31 AM // 11:31
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#10
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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This idea is already in place. Regardless of how much the map is actually used or not.
__________________
All seems lost now, but still we must fight on.
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